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Adjusting the Sway

This guide explains how to tune the three basic parameters that determine how things sway: Damping / Stiffness / Radius. These three decide "how much it sways, how quickly it settles, and how thick it is when it collides."

note

This page is a tuning guide. For the full specification of each parameter (type, range, curve modulation, etc.), see Physics Parameters.

Damping — How quickly motion settles

Gradually converges the bone's motion. Higher = settles faster; lower = keeps swaying longer.

Damping comparison

Auto-generated conceptual diagram. Actual behavior varies with parameters and environment.

ItemDetail
Default0.1
Typical0.1 – 0.3
HigherSettles faster (calm, heavy motion)
LowerKeeps swaying (light, lively motion)

Stiffness — How strongly it returns to the original pose

The force pulling back to the original animation pose. Higher = stiff (keeps the original shape); lower = soft (sways more).

Stiffness comparison

Auto-generated conceptual diagram. Actual behavior varies with parameters and environment.

ItemDetail
Default0.05
Typical0.05 – 0.2
HigherStiff (smaller sway)
LowerSoft (larger sway)

Radius — Collision thickness

Defines each bone's physical size (the radius used for collision detection). It is the "thickness" used when colliding.

Radius concept

Auto-generated conceptual diagram. Actual behavior varies with parameters and environment.

ItemDetail
Default3.0
HigherReacts to collisions sooner (thicker)
LowerMore likely to pass through (thinner)

Tuning Recipes

First decide the overall feel with the combination of Damping and Stiffness, then add collision as needed. The table below is just a starting point.

PartDampingStiffnessGoal
Hair (long)Low (0.1)Low (0.05)Soft and lively
SkirtMid (0.15)Mid (0.1)Keeps shape without over-swaying (+ collision)
TailMid (0.15)Low–MidEven and supple
Accessory (hard)High (0.3)High (0.2)Settles quickly with small motion
tip

To vary the sway between root and tip, you can modulate each parameter with a curve. See Curve Editor for details.