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Adjusting the Sway

This guide explains how to tune the three basic parameters that determine how things sway: Damping / Stiffness / Radius. These three decide "how much it sways, how quickly it settles, and how thick it is when it collides."

note

This page is a tuning guide. For the full specification of each parameter (type, range, curve modulation, etc.), see Physics Parameters.

Damping — How quickly motion settles​

Gradually converges the bone's motion. Higher = settles faster; lower = keeps swaying longer.

Damping comparison

Auto-generated conceptual diagram. Actual behavior varies with parameters and environment.

ItemDetail
Default0.1
Typical0.1 – 0.3
HigherSettles faster (calm, heavy motion)
LowerKeeps swaying (light, lively motion)

Stiffness — How strongly it returns to the original pose​

The force pulling back to the original animation pose. Higher = stiff (keeps the original shape); lower = soft (sways more).

Stiffness comparison

Auto-generated conceptual diagram. Actual behavior varies with parameters and environment.

ItemDetail
Default0.05
Typical0.05 – 0.2
HigherStiff (smaller sway)
LowerSoft (larger sway)

Radius — Collision thickness​

Defines each bone's physical size (the radius used for collision detection). It is the "thickness" used when colliding.

Radius concept

Auto-generated conceptual diagram. Actual behavior varies with parameters and environment.

ItemDetail
Default3.0
HigherReacts to collisions sooner (thicker)
LowerMore likely to pass through (thinner)

Tuning Recipes​

First decide the overall feel with the combination of Damping and Stiffness, then add collision as needed. The table below is just a starting point.

PartDampingStiffnessGoal
Hair (long)Low (0.1)Low (0.05)Soft and lively
SkirtMid (0.15)Mid (0.1)Keeps shape without over-swaying (+ collision)
TailMid (0.15)Low–MidEven and supple
Accessory (hard)High (0.3)High (0.2)Settles quickly with small motion
tip

To vary the sway between root and tip, you can modulate each parameter with a curve. See Curve Editor for details.