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v1.22 Preview (In Development)

Not Officially Released

This feature has not been officially released yet. It is planned for KawaiiPhysics v1.22. Specifications may change during development.

These experimental pages introduce features planned for v1.22 based on the development implementation. They are separate from the features available when installing the official v1.21 release.

Feature Usage Examples​

Feature Index​

#TopicGoal
1Kawaii Physics Shared PublisherShare wind and nearby collision across hair, clothing, and equipment
2Settings MultiplierChange stiffness or other settings only during an action
3Settings Multiplier / Trigger GustPlace changes and gusts at animation times or intervals
4Kawaii Physics Settings MultiplierKeyframe motion changes in Sequencer
5Mirror Data Table for CollisionDuplicate collision shapes to matching bones on the other side
6UKawaiiPhysicsLibraryChange settings or forces from gameplay events
7GetRuntimeNodeInfosOnComponentCompare configured and evaluated values to diagnose issues
8KawaiiPhysicsToolsetAsk an AI assistant to create ABPs, tune settings, and query diagnostics
9Feature SamplesFind an implementation example for a particular goal
10Tapered Capsule CollisionFit a collider to a part with different endpoint widths
11IKawaiiPhysicsGroundProviderReuse floor data from custom movement
12Procedural Wind Gust / Transient External ForceAdd brief wind or forces for an event
13Wind Preset Data AssetSave and reuse a tuned wind
14Wind ScopeCompare settings while inspecting wind waveforms
15Check Preset DiffFind differences between a saved preset and current values
16UKawaiiPhysicsEditorLibraryEdit and compare nodes through editor tools
17Kawaii Node AuditInspect settings throughout an AnimBP

This index lists the documented features. It does not cover all v1.22 changes or final release contents. The samples and API guides also explain existing functionality where needed.

Official Release Documentation​