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Quick Start

Get started with KawaiiPhysics in 5 minutes.

Prerequisites

  • KawaiiPhysics is installed
  • A character with Skeletal Mesh
  • Animation Blueprint

Basic Setup

Step 1: Open Animation Blueprint

Open the Animation Blueprint of the character you want to apply physics to.

Step 2: Add KawaiiPhysics Node

Right-click in AnimGraph and add the Kawaii Physics node.

KawaiiPhysics node in AnimGraph

Step 3: Set Root Bone

  1. Select the KawaiiPhysics node
  2. Set Root Bone to the parent bone of the bone chain you want physics applied to
tip

For example, if you want to animate hair, set the Root Bone to the bone at the base of the hair (like head).

Step 4: Adjust Parameters

Basic parameters:

ParameterDescriptionRecommended Value
DampingDamping (speed of motion convergence)0.1 - 0.3
StiffnessStiffness (restoration force to original shape)0.05 - 0.2
World Damping LocationPosition damping in world coordinates0.5 - 0.8

Step 5: Preview

Move the character in the Animation Blueprint preview window to verify the physics behavior.

KawaiiPhysics preview

Next Steps